In its day, 1991, Stunts (a.k.a. 4DDrive in Europe) was the best exotic-car simulator around.
||DSI (Distinctive Software, Inc.)
Mindscape (European version - re-released as part of Mindscape's forgotten "4D Sports" series of games)
||MS-DOS. Runs well under Windows 9x.
Also runs on Windows NT (including Windows xp) and various DOS
emulators, but is subject to minor timing variations on these platforms.
The Predecessors to STUNTS / 4ddrive were
the late eighties Test Drive 1 and 2, as stated in the introductory
About screen. Test
Drive One and Two only came with 2 cars, the Porsche 959 and Ferrari
F40. STUNTS remedies with with a far greater choice, and a far more
impressive engine than the simple speed = faster frame update type
the Test Drives. In fact, unlike many car racing games produced
prior and since (where the car is restricted to travelling along the
road surface), Stunts has a true 3D game engine with realistic physics,
similar to a those used in flight simulators.
An Impressive opening Screen a Taste of Things to Come
Funny modified Road signs invite a selection
Oooo the GTO!
One Hundred mph are required to make the jump.
Outa my way!
Descending the Jump to... a nasty Obstacle course!
What Makes Stunts Unique is the assortment of
cars is not quite what one might expect. Instead of an assortment of
the most expensive exotic road cars, (there are race cars instead), we
have your every day Corvette, Audi Quattro, LM 002, (A 4wd Truck!!!!),
the rare Ferrari GTO V8 instead of the more ubiquitous Ferrari 308 or
329 or Testarossa. Also included are the immortal Lamborghini Countach,
but it's the 25th anniversary not a 400s (yuk!), a Porsche 911 (NOT
turbo!), and a boring Honda NSX. So far so good. The Racing cars
include a Porsche March Indy Car from the 80's, a Porsche and Jaguar Le
Mans cars. Although these cars are very low and fast, they
disapointingly lack a speedometer (like their real counterparts I might
add), but this makes them rather disapoining in a way.
Overall, Stunts is easily the most successful of all the early car sims.
made Stunts unique was a track editor, where one could custimise
scenery, including not only roads, but tennis courts, skyscrapers,
barnyards, windmills, trees, etc.
Cheats / Secrets
Hidden terrain editor: Normally when you create a new track, you are
restricted to selecting one of five pre-made terrain maps on which to
build your track.
Pressing Shift-F1 in the track
editor however, changes the track palette to a terrain palette,
allowing you to draw in hills and rivers anywhere on the map.
No Speed Limit: Select the Porche March Indy, then while driving in
top gear (5th) at high speed, get airborne by going over a jump or hill,
for long enough so that the tachometer goes up to the maximum possible
number of engine RPMs. Then, for as long as you continue to hold down the
up arrow (accelerator) key (assuming you're using keyboard controls, that is), the
tachometer needle will stay at fixed at max RPM even on rough terrain, and
you'll find that you can go fast enough to cross the entire
map in barely half a minute.
The Direct successor to Stunts was of course The Need for
Speed (developed by the same people), which came out by the mid 90's
and showed a tremendous
improvement in graphics levels. The giveaway that it was a successor to
Stunts was the idea of great scenery, and an assortment of cars which
matched that delivered by Stunts.