Discworld MUD Scripts
I am no longer using the zmud client as I have upgrades to cmud. It has been months since I have used zmud so I am sorry if I cannot provide proper zmud support.
Zmud
Note: The position of the gauge was set up for my window layout. You will have to change the position settings of each gauge to suit yours. I have had reports of gauges using the whole screen area ;) Just change the toolbar number and position settings to fix it.
CCC
#CLASS {Panels|Gauges|GaugeCCC} #VAR CCCActive {2} #TRIGGER {You feel your skin become rock hard} {CCCActive=2} #TRIGGER {Your skin feels itchy; large pieces flake off as you scratch it} { #ECHO ================== CCC GONE ================================ CCCActive=0 } #BUTTON 1 {CCC} {} {Monitor Off} {monitor off} {@CCCActive} {} {} {Size} {34} {24} {Pos} {100} {90} {32} {} {Gauge||13|2|1|5} {} "" {Explore|Inset} {} {} {4} #CLASS 0EFF
#CLASS {Panels|Gauges|GaugeEFF} #VAR EFFActive {2} #TRIGGER {shield begins to float around you} {EFFActive=2} #TRIGGER {shield floating around you is knocked out of orbit} { #ECHO ================== EFF GONE ================================ EFFActive=0 } #BUTTON 2 {EFF} {} {Monitor Off} {monitor off} {@EFFActive} {} {} {Size} {34} {24} {Pos} {100} {70} {32} {} {Gauge||14|2|1|14} {} "" {Explore|Inset} {} {} {4} #CLASS 0Health
#CLASS {Panels|Gauges|GaugeHealth} #VAR HitPoints {0} {0} #BUTTON 3 {H} {} {} {} {%mud.hp} {} {} {Size} {20} {99} {Pos} {100} {48} {64} {} {Gauge||12|1570|700|1} {} "" {Explore} {} {} {4} #CLASS 0Mana (gp)
#CLASS {Panels|Gauges|GaugeMana} #VAR HitPoints {0} {0} #BUTTON 4 {M} {} {} {} {%mud.gp} {} {} {Size} {20} {99} {Pos} {100} {2} {32784} {} {Gauge||11|320|90|1} {} "" {Explore} {} {} {4} #CLASS 0TPA/SOF
#CLASS {Panels|Gauges|GaugeShield} #VAR ShieldStrength {5} #TRIGGER {~"Plink!~", everything around you flashes red for a moment} {ShieldStrength=5} #TRIGGER {absorbs the impact, it becomes visible as a dull red glow} {ShieldStrength=4} #TRIGGER {absorbs the impact, its glow changes from a dull red to a bright red} {ShieldStrength=3} #TRIGGER {absorbs the impact, its glow changes from a bright red to a wobbling orange} {ShieldStrength=2} #TRIGGER {absorbs the impact, its glow changes from a wobbling orange to a flickering yellow} {ShieldStrength=1} #TRIGGER {There is a sudden white flash. Your magical shield has broken} {ShieldStrength=0} #TRIGGER {stops glowing a dull red and lapses back into invisibility} {ShieldStrength=5} #TRIGGER {changes from a bright red to a dull red} {ShieldStrength=4} #TRIGGER {changes from a wobbling orange to a bright red} {ShieldStrength=3} #TRIGGER {changes from flickering yellow to a wobbling orange} {ShieldStrength=2} #BUTTON 5 {S} {} {} {} {@ShieldStrength} {} {} {Size} {20} {99} {Pos} {100} {25} {32} {} {Gauge||14|5|2|1} {} "" {Explore} {} {} {4} #CLASS 0